Game-specific tracks are usually designed for endless looping of the tracks, while OST albums are designed around hearing the tracks individually. It's probably because the mod package seems to be a straight conversation from the OST album. I just hope that doesn't come back to bite Nintendo in the ass - their Seal of Quality was changed to simply the Nintendo Seal about 15 years ago, heh. Which is why I think the Nintendo Switch is a great place to dump JRPGs off - nobody's going to care that the quality isn't what it should be, because that's not why you buy a Switch. It's inevitibly even worse in the console version, and those games can't really be touched-up. I don't really trust console games anymore :) Now that I can physically see the corners that are cut with asset distribution on PC. And there are many others for other games without issue. No one in their right mind would take it down as it is just a mod. ogg is still super space efficient.Īlso: you should post this in the guides section as a mod. Unless you are starved for storage space on a platform like a handheld. (Which makes me think, did Falcom screw this up on the PS4 too ? Ugh) Zero excuses given the amount of storage available and the likely hood the source files are lossless. Originally posted by BONKERS:Man, who the heck doesn't notice this ♥♥♥♥ in development? There's no reason for such absurdly low bitrate audio in games any more.
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